Posts Tagged ‘expansion’

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What’s this mean for me?

June 16, 2010

So now that we’ve heard a bit more about Cata and what we can expect. Some are feeling pretty down about the expansion now. Alot of friends I’ve talked to have said that they don’t feel like Blizzard is giving them enough to warrant an expansion, at least at full price. Let’s take a look at what Cataclysm offers a Level 80 raider.

Cataclysm

  • Level cap increased 5 levels
  • Re-designed talents (and two classes)
  • New dungeons
  • Some new spells
  • Mastery system (seems to add about as much as a glyph at this point)
  • Medium glyphs
  • 2 new PvP BGs with similar objectives to old BGs, also, rated BGs
  • 4.0-4.9 worth of Raid patches
  • Heroic Deadmines and SFK
  • Guild Talents Guild Levels..
  • Path of the Titans
  • Archeology will be a secondary profession like fishing and cooking
  • Underwater mounts

Now, you may saying.. “Umm, hey buddy, you kinda missed some stuff.” Well, actually I didn’t. Cataclysm offers the above to a current Level 80. Nothing more.

Why did I decide to list it this way instead of the full feature list? Because there are some folks out there who simply don’t care. They have their main and don’t plan on levelling any more toons. This isn’t unheard of, even though Blizzard promotes multiple characters.. some of us are quite fond of our mains and, well, that’s why we play the game.

So.. is this actually an ‘expansion’? I would have to say no. Many of whats listed above is added into other games usually by free content patches. With the exception usually being raid content and/or increased level cap.

“But they are revamping the entire old world!?!?”

Yes, they are. But players who don’t pickup Cata will be able to see all the revamped zones and complete all the quests, sans Goblin and Worgen stuff. It has not been determined yet if you will need the expansion or not for Azeroth flight.

Normally, a MMO that has been running as long (or longer) than WoW comes across a problem over time. Old content not being used. So, the devs decide to revamp. It’s not a bad thing and makes for interesting story-arcs. However, typically this is done one or two zones at a time, and givin’ for free to the playerbase. Blizzard is revamping a very high portion of the old world. Taking out much of the old content and adding in new. It’s been toughted that there is over 3,000 quests added.

But.. everyone will get to play at least (rough estimate) 1,500 of the quests, regardless of if you bought Cataclysm or not. Blizzard has obviously spent alot of time on this. That’s good, getting people back into old/new content is a good thing.

But.. there is an issue. What about the decent percentage of your playerbase that is really only here for Raiding.. or high end PvP. A player who has no interest in levelling a new Goblin, or playing through the new Cata revamp quests? Does this person just get the short end of the stick?

Let’s backtrack a bit. All expansions up until Cata have only extended the high end of the game. It wasn’t until Wrath that added something (DK) for non-maxxed out players.

Now.. it’s the other way around. If you’re a raider, and you only have a desire to play one character, you may feel like you are getting hit in the head with a baseball bat for shelling out $50.

New raids are always good.. no complaints there. But now you’re only going to be able to do half the raiding you normally would have with the new raid/lockout system.

5 more levels.. meh, sweet deal.

If you’re a pvp’er I’m sure you have something, bad or good, to say about the new stuff.

Medium glyphs? *scoff* We don’t know what these are yet, but the entire Glyph system is kind of a joke. At least from what it was supposed to be. (Even GC says they screwed it up)

Guild levels? Cool, but not really a expansion highlight in this dwarf’s opinion.

Is all of this worth $50 though? Depends on the person. To me.. sure. I got money to burn. More importantly though.. is Cataclysm going to keep people around?

It’s all too personal to say. For me.. I’m just not sure if there is going to be enough in Cata to keep me around for 1 patch cycle. It really all depends on the difficulty level of the expansion. If I gear out within 4 weeks of hitting 85 (like I did in Wrath), I will be sorely dissapointed.

The doomsayers have already come out and said “This is WoW’s version of Luclin.” For those who may not know, Shadows of Luclin was an expansion for EQ1 that changed the game alot. Many people left, but the mass exodus wasn’t until a few years later with Gates of Discord. Luclin did have a large effect on the game though. It put a dent in the population.

Will Cata bring WoW down a notch? At first I don’t think so.. but as we can see now, there is a major lull in the WoW-verse. Some are trying to stay positive, others negative.. and then there are the people who just don’t even know what’s going on.

Personally I fall into the category of “Just hanging around here to keep myself somewhat occupied until something better comes out”

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Musings on the WoW news over the weekend.

June 14, 2010

In case you’re unaware, Blizzard had a press even over the weekend and released a lot of information about the current status of Cataclysm and also answering questions that the players have been confused about. I wont kill you with a wall of text of recap. Just highlight some points that I found interesting. If you want the full news head on over to your favorite WoW news site.. the details are everywhere. Let’s dive in..

Heroic Shadowfang Keep and Heroic Deadmines should be shipped in Patch 4.1

Seriously? All I was expecting was a 85 heroic scaled version of the same instance. That shouldn’t take very long to do. So why the delay until 4.1? Could be that they are completely re-designing the dungeons, or it could be that they are trying to refrain from releasing too many dungeons at once. I don’t really know, but I think that this is pretty stupid. Not a big deal though.

Path of the Titans Removal
Okay.. now it just seems like they are cutting features all together. Instead of this we’re now getting “medium” glyphs. Which will be in between Major and Minor. These glyphs are “for fun” only, so they *should* have no effect on your character’s output.

Much more boring but serves almost the same purpose and takes 1/2 the time to develop. Sure.. cool by me. Give me my Libram graphic dangling from my hip!

Guild Talents are gone

Makes it much more boring, but I can understand why. They have enough trouble balancing the class talents. To make sure the guild talents weren’t too over-done they just got rid of them all together. Now we get abilities handed to us based on our guild’s level. Much as in other games. It’s basically the same thing, they just took choice out of the equation. *shrug*

Raid Changes

Here’s the bread and butter (to me) of the press release. We knew 10’s and 25’s were going to be equalized but we didn’t have the details really. Now we do. You can break down your 25 man raid into 3 separate 10m raid ID’s if you choose. Also, a change to how the lockouts work. Basically it doesn’t tag yourself to the zone, it tags what bosses you have killed. Therefore streamlining managing your Raid IDs. Especially if you do a lot of PUG raids.

25’s will drop approx. 50% more loot than 10’s. Which is good. Most of this 50% was strongly hinted at just being extra emblems. That’s kind of boring but ah well.

It’s been stated before that 10’s will be brought up in difficulty to be along the same challenge of 25’s, now we have official confirmation that this IS in fact the plan. This makes me giddy. Being someone who simply doesn’t want to deal with attendance issues, or that one bad player that just wont get better no matter how much you talk to them.. this is an awesome thing for me. 10 man cuts down on the stupid, which is good for my blood pressure. Up until (seemingly) now 10 mans have always been insanely easy compared to 25 mans. A good majority of this comes from the simple fact of their being less people. Less chaos.

If they are ramping up the difficulty on 10m, I’m curious to see how far they take that. Will it be easier because there is less people? Or will they tune the content right and make 10/25 equalized in difficulty? It’s hard to equalize something that gets harder the more players you throw at it. No matter how hard a boss hits, things will always be easier if you only have 10 people to worry about vs. 25.

The ONLY thing I can see as a downside here is the confusion that could come about with the 25 lockout being split in to 3 different 10 man lockouts. I’m not quite sure I understand how this works. Does it take groups 1 and 2 and give them a lockout, 2-4, 5-6, and such? If it does, that could be a raid balance and administrative nightmare.

Also.. in your typical 25m raid you generally have 3 tanks and 4-5 healers. Split the group up into 3 10’s and you don’t have proper raid balance for any more than 1, maybe 2 teams.

Basically, how I see it, is.. someone’s going to get shafted every week. And while Blizzard is implementing this for guilds like mine, who have full raids on Tuesday, but then struggle Wednesday and Thursday to get numbers. I still don’t think this is a good option for that type of group. It’s basically no different from how guilds handle 10/25 now. You have your 25 team, and an “A” 10m team, and possibly another “B” team.

But this causes a lot of animosity as we’ve all seen in the past in various different guilds. My guild has an “A” team that runs 10m on the weekends, they’ve killed LK10 and are working on heroics (and we have yet to kill LK25). It’s typically always the same people. We don’t have enough support/attendance to gather a “B” team on the weekends. So.. half of us that would like to raid usually end up sitting out. Bad policy imo.. but.. what else are bored people gonna do?

What I don’t understand is.. instead of Blizzard jumping through all of these hoops with the Raid IDs and coming up with all this crazy stuff. Why not just have the raid instances scale up or down based off of how many people you have?

10 people = 10m difficulty

14 people = 10m difficulty scaled up a tad

25 people = 25m difficulty

23 people = 25m scaled back a little

..you get the idea I think. This seems more easier to me than what they’re doing. Surely it’s not an easy task, but I don’t think it requires too much more work than what they are doing now.

I guess what I’m saying is.. make a raid just that. A raid. Minimum 10 players, max 25. Have the instance(and loot) scale off the number of people you bring in. There is quite a many games that use (or have used) some sort of auto-scaling (or manual scaling) for their instances. It’s worked out pretty well for them. Why wouldn’t it work in Azeroth?

The last thing I would like to touch on is the happenings with rated Battlegrounds. I’m no PvP’er.. but even I notice that not many people make pre-mades anymore. Or if they do, teamwork is usually pretty scarce. I like teamwork. If there was more of it in BGs I would enjoy them a lot more. Thats why I like the idea of making a BG team.. it sounds awesome and maybe.. just maybe.. it will turn my view of WoW PvP around.

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Healer C-c-c-combos!

June 11, 2010

Blizzard released previews of the Cataclysm talent changes for a few classes yesterday. I haven’t gone over any of the trees in-depth too much so far except the Druid and Priest healing trees. It seems to me like healers may actually have something resembling a rotation. Some of the new talents they’ve added or changed give you certain stackable buffs after using a certain spell or spell type, and both classes have a way to “release” stored up power.

To me, it appears that they are trying to make healing more about choice and less about spam.. which is a great thing. What remains to be seen is if these abilities are/will be tuned correctly in order to make them worth using over spam tactics.

With the talks of inflated HP numbers across the board for players in Cata.. maybe healers will have more thinking to do and less “Oh crap heal, heal, heal”

I am pleased so far. The new expansion excitement continues!

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Guide : Retribution (3.3)

June 8, 2010

So you want to learn how to Retlol? It’s a little bit more than just facerolling on the keyboard.. but not much! : D Since it’s 3.3, Cataclysm is on the horizon and everything is going to change again I’m not going to waste time with an “official” and “fancy” guide. Going to throw some links up here to already well done guides, and also give my 2 copper on some points covering the Ret play style.

Retribution Links

Retribution Thread at EJ – Honestly, this guide pretty much covers everything. The first page is current and accurate and has all the info you need not be a Retardadin.

My own thoughts

Just some general tips/expanding on the EJ guide.

– We don’t have a rotation, we have a priority list. The priority changes depending on how you’re geared or the encounter. EJ guide goes into this more in-depth.

– Stat priority goes: Hit(to cap)>Str>Exp(to cap)>Crit>Agi>AtkPwr>Haste>ArPen. Once you cap out Hit, Strength becomes our main stat and our primary gem. You want your STR as high as possible, but without neglecting the expertise cap. You shouldn’t gem for exp though, it comes naturally on gear and it’s not that difficult to get capped.

– Weapons : We want to use the slowest, hardest hitting 2 handers we can find. Enchant with Berserking.

Abilities and Tactics

Sacred Shield : For fights where it’s mostly the tanks taking damage, if you don’t have enough Paladins in your raid for every tank to get Sacred Shield then keep it on whatever tank needs it. If the tanks are covered do what you want with it. For heavy raid damage fights I like to keep it on myself, and for more focused damage fights, or fights with spawning adds, I’ll keep it up on a healer or a clothie.

Art of War : Don’t be afraid to use it as a heal instead of just waiting for Exo to come off cooldown and/or once you get your 2pc T10 (Exo becomes lowest priority at that point). We get this buff ALOT. If you find a “dead spot” in your rotation, take a glance at the raids health bars. Top someone off real quick, or hit yourself so you can take some stress off the healers. Your #1 priority though is Damage, so use your utility wisely.

Consecration : Watch where you scorch the ground with your holy powers. If your tanks aren’t smart enough to stack up all the trash mobs usually when Cons comes up in your rotation you can “back off” from your current target a little bit and make sure you drop Cons in the best possible spot to hit all the baddies. Same goes for Divine Storm.

Seals : Seal of Wisdom and Light you should never be using, unless you want to while leveling or some such. Remove from hot bars imo. Seal of Vengeance/Corruption, Righteousness, and Command are the only 3 you’ll be needing. (I miss Seal of Blood)

Use Righteousness when it’s a single target fight and the mob is not going to live longer than 20 seconds. Use Vengeance for single target fights lasting over 20 seconds. Use Command in situations with 2 or more mobs near you. Don’t be afraid to switch seals in combat. For example.. when fighting Emalon, and he charges up one of the elementals, while you’re running over to the adds you may as well throw up Command. With gear levels what they are, and how easy Emalon is.. it doesn’t really matter so much if more than one happens to die. Unless the add tank just sucks at picking up spawns. Anyways, when the elemental dies and you’re running back over to Emalon, don’t forget to switch back to Vengeance.

Judgements : Wisdom for PvE, Justice for PvP. Holy Paladins should take care of Light. In raid situations, usually it doesn’t matter as you will most likely always have 3 or more Paladins. If you don’t however, use Light, the other classes in your raid should be able to fill-in for Replenishment duty.

Cleanse : Seriously.. do it. Don’t let it drop your DPS, but cleanse when you can. Healers will love you for it.

Righteous Fury : Don’t forget about this ability. We wont be using it often as Ret, but there are some fights where strategies call for us to do strange jobs and RF can do wonders for kiting mobs around.

Hand of Reckoning : Yeah, it’s a taunt. No, you shouldn’t ignore it. 2 reasons. Say an add spawns and it’s headed straight for a clothie and the tank is pre-occupied, or just being a baddie. Save the clothie’s life by taunting that add and let it hit you. You wear plate, you’re not going to die as quick as some prissy Mage. It may be a thankless job too, since people may not notice during the chaos of the fight. But at least you can let it beat on you for a few seconds while the tank pulls his head out of his ass. The second reason I say don’t ignore this ability is it does damage! On certain bosses, very few rather, you can throw this out while waiting for other abilities to come up. Use this wisely though and make sure you know the thing you’re taunting isn’t going to turn around and whack ya dead. The only few fights I can recall this working on is XT heart phase, Mimiron 2nd phase, Faction Champs (doubles as a clothie save too), and the Gunship battle if you jump to the other boat. It’s a great ability and has a great range. Don’t neglect it.

Useful Macros – This block was taken from my Guild forums. One of our other Ret’s typed this out. So thanks to Maxxik for letting me be a thief 🙂

AW + Hand of Salv on myself:

#showtootip Avenging Wrath
/cast Avenging Wrath
/cast [target=Maxxik] Hand of Salvation

The nice part about this macro is if I hit it in between GCD’s then it doesn’t salv myself, so I can keep it free in case I need to salv a fury warrior or whoever later on.

Bubble:

#showtooltip Divine Shield
/cast [nobutton:2] Divine Shield
/cancelaura [button:2] Divine Shield

Left click bubbles yourself, right click dismisses it so you’re not gimping your dps for 12 seconds or however long it’s not needed.

Exorcism:

/startattack
/cast Exorcism

Just starts your auto-attack when you cast Exorcism. Basically if you have an AoW proc up and your switching to a new target to dps starts your white attacks, whereas Exorcism by itself won’t.

SoC/SoR seal and libram:

#showtooltip Seal of Command
/cast [button:1] Seal of Command
/cast [button:2] Seal of Righteousness
/equip Deadly Gladiator’s Libram of Fortitude

Left click for Seal of Command, right click for Seal of Righteousness. Also equips the deadly libram when either seal is selected.

SoV seal and libram:

#showtooltip Seal of Vengeance
/cast Seal of Vengeance
/equip Libram of Valiance

Obviously brings up SoV, but also equips the libram for use. Keep in mind for the above two macros, if you use them in combat they will burn a GCD, but since you’re using these macros the libram swap GCD and the seal GCD are being used at the same time, thus actually saving you one GCD if you need to swap in combat for whatever reason.

Sacred shield on yourself:

#showtooltip Sacred Shield
/cast [help,target=target] Sacred Shield
/cast [target=player] Sacred Shield

Basically the way this works is if you have a hostile target, when you hit this it’ll cast SS on yourself, but if you have a friendly target it’ll cast it on them.

Addons (Note: Everyone has their own way of tweaking their UI, I’m not going to list ALL of the ones I use here. Only the ones that pertain to Paladins, in this case, Retribution.)

Serious Help In Timing – Much like the old face-roller addon. Gives you a handy, scalable, movable bar that has 3 icons. Left icon is AW and gives a cooldown timer. Middle(Big) Icon is the highest ability in your priority list that is not on cooldown (I.e. use it) and the right Icon is what ability you should use next. It’s very easy setup, 5 minutes to position and setup your priority list to your liking. Alternative includes clcret. This addon was developed by the handy people on EJ and though I’ve never used it, it’s very similar to SHIT.

Grid + Clique

This is a must have for almost anybody, yes.. even Tanks. Grid gives you one of the best raid frame options out there, combined with the power of assigning spells to mouse clicks (requiring no targeting) streamlines the healing and/or cleansing process so much. For example, I have Shift+R-click set to Cleanse. So all I have to do is Shift+Rclick on someones raid frame and I never lose my target.

PowerAuras

A highly customizable addon that allows you to do a lot. It can be applied numerous ways to Ret pally’ing. I personally have it setup to show me “when the stars align” meaning I have it set to display icons when I gain certain buffs like Greatness and Berserk. When I see all my procs and buffs light up its AW time. PowerAuras can help you by showing you when things happen. It’s hard to see when you gain buffs mid-raid fight, so this addon can help you increase your efficiency and DPS and help you with timing your cooldowns.

PallyPower

If you’re a Paladin, and not using this addon. Please do. It makes managing blessings and auras SO much easier. If there is only one addon in this list that you pick, let it be this one.

Omen (Or Skada)

Threat meter.. gotta know your threat. Omen has done us well for years, Skada is a lightweight DPS monitor like recount, but has a built-in threat meter. So you can knock out two birds with one stone if you like Skada.

Class Timers (or ForteX)

For monitoring buffs/debuffs. Has timers for Player, Target, and Focus windows. Handy to have as Ret, better for other specs though. I’ve never tried ForteX, it sounds similar to Class Timers but there seems to be a few more options and configurations. CT is more simplistic I think.

Misc.

As I said, I’m not trying to write a complete guide just to have it all goto waste in a few months. When it gets closer to 4.0 and we have our mostly finished talent trees and info on new spells and such I will write-up and brand new, complete guide. So, some final notes to close this out with :

Don’t forget about your utility. Learn how to use it while still being effective in combat. Make macros (Clique or Buttons) for BoP, Freedom, even Sacrifice. Saving your LoH for emergencies is great, but not using it is just a waste of an ability. With the shorter cooldown there is no reason you shouldn’t be using it more often, even if it’s not totally necessary. Cleanse, cleanse, cleanse. Keep Sacred Shield up on someone at all times.

Last but not least is to really, really know your abilities. Spend some time making friends with the Training dummies and trying out new addons, gear, rotations.. whatever. Find out what works best for you. Grab a guildie or two and go into Molten Core to get a “live feel” for testing purposes. If you want to be good at your class you have to first know your class inside and out. And always, ALWAYS be sure to test out any changes you’ve made to your interface PRIOR to raiding with your guild. Go join a pug 10 man real quick and use them as the guinea pigs. There is nothing worse than getting into a raid, or just starting a boss fight to find out one of your addons is screwing up. Or you haven’t had enough practice using the new tools, so you fail your guildies. Test first!

So, until 4.0, I hope this has helped clear some things up for any of you curious Rets out there. Use the EJ thread. The first post is the wealth of info, and the discussion continues. So much valuable information in that thread for us. Including encounter specific strategies specifically for Rets.

Thanks goes to the EJ forum geeks, all the writers who keep the addons we use updated, and Maxxik the Lumberjack.

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Weekly Happenings

June 6, 2010

Since I don’t have much of a reader-base yet I can’t be cool like Tobold and have an Open Sunday Thread : ( So Sundays will be the day when I go over what I’ve been up to over the week, as well as any news in the mmo-space.

This week

Well I’ve been slowly completing quests for Loremaster between raids. It’s a grind now, and very mind-numbing but I’m glad to be doing it because I get to see some quests that I’ve never seen before. Read some decent lore and actually appreciate Vanilla WoW more. I’d rather be doing these quests at level though, some of them are very good quests and doing them at 80 just feels like I missed out. But, gotta take it all in before the Cataclysm!

There is an upside to the quest grind (besides the title) That is, it’s getting me more and more excited for Cata. As I ride around the old zones, I can’t help but wonder what ‘this’ or ‘that’ will look like in a few months. It really makes me want to start a baby Worgen, or a Dwarf Shaman when the xpac does get here. But I hate alts. Most likely I will do what I did when WotLK came out. First make sure my Paladin hits level cap and gets everything he needs from 5 mans. Then I made my DK, played through the starting area, thought it was very cool and well done. After they released me into the rest of Azeroth.. /delete.

So when Cata comes I’ll probably do the same thing. Create a baby Worgen, level to 60 and stop. With the massive amounts of Phasing (a feature which I love and hate at the same time) I’m very curious to level again. But once that’s all over with and it’s time to head to Hellfire, I’ll stop playing that toon.

Guild news! This week we killed Putricide on 25 for the first time. Yay us! Only 3 more to go! This week was also the first time I’ve done Gunship on 25, and it was also Heroic. It was also probably the dullest encounter ever. There was never a time when I felt like myself, or the raid was in any sort of real danger and the fight itself was just.. silly! On a side-note, why does Blizzard always feel it neccesary to put something in every raid zone that’ll just piss people off. I’m not talking about Frogger. I’m talking about that evil train in Ulduar. There’s always someone that falls, or misses the train. TotC, some yutz always starts the events before anyone’s ready. And now Gunship. Let’s put the two NPC’s you need to talk to for two completely different reasons RIGHT next to each other. That way when we’re on our 50th time through it and people are just on “autopilot” someone runs up and starts the event instead of grabbing a rocket pack. Oh look, 4 people are on the boat. Great. And it’s gonna be like 20 minutes before everyone gets back inside the instance because the damn boat takes so long to reset. /bird @ Blizzard

Ok, enough of WoW. Let’s talk about some other games.

Dawntide

This MMO has been in development for a few years already and is in the Closed Beta stage at the moment Open Beta as of Friday, you can get into the OB by creating an account and following the download link on the official forums. This title is, out of the 3 that I’m looking forward to, highest on the list. It’s a sandbox MMO, skill-based, open-world and no instancing. Here’s just a quick snippet of the features it teases:

Dawntide is an innovative new freeform MMOG being developed by Working as Intended, an independent studio based in Copenhagen, Denmark.

  • Player Cities with shops, crafting, military and many more buildings – plus upgrades!
  • Handcrafted island world with many exciting places to Explore and Conquer.
  • Fully Conquerable world with safe areas for new players!
  • Skill based progression. No more levels or classes!
  • Complex and fun Crafting allows players to create unique items with a wide range of materials.
  • Laws and guards allow players to truly rule the territory they conquer.
  • Deep and exciting background Lore to be discovered.
  • Single, uninstanced world makes your impact on the game meaningful.

I have no idea what combat is like, and I don’t care. I’ve been waiting for a game that puts emphasis on player interaction with the world itself since Star Wars Galaxies went to hell (NGE) /bird @ Sony. But, I’m not letting myself get burned again. I’ve learned. It took me a few heartbreaks, but I’ve learned never give into the hype. If they can pull this game off, it wont be any sort of WoW killer. Not by a long shot. But, it will fill a niche in the MMO market and as long as the game isn’t utter crap and bug ridden at launch.. and things go even relatively smooth. It should snag up a decent subscriber base, probably similar to the numbers of EVE.

This game wouldn’t take me away from WoW completely, unless it had some amazing PvE raids. Which most Sandbox games don’t even have what we call “Raiding” these days. Usually it either involves PvP raids, or just grabbing a group of people and going cave diving looking for something fun to kill.

Moving on!

FFXIV

Not much news with this game in the past week. A few of my intarweb buddies have been starting to get Beta keys via email. I have not been as lucky : ( If you don’t know much about this game, it’s basically a sequel to FFXI. Well.. it’s what EQ2 is to EQ1. Only hopefully Squeenix doesn’t completely bork the launch. Being an Eastern based game it’s undoubtedly going to have more of a grind than we’re used to with western MMO’s. I’m fine with that. But the developers have also stated that they are in the process of “Westernizing” the game a bit more for us. They haven’t touched too much on what exactly that means besides less grindy, WSAD movement and Jumping (did they add jumping or not? I know it was a HUGE turnoff for alot of people 6 months ago)

I do believe that this game is still slated for release on the PC and PS3, and based on the videos I’ve watched it actually looks like a MMO I might enjoy playing with a controller. Though not on my PS3. MMO’s belong on PCs in my opinion. The game is being developed for the platform side-by-side, so it will not be a port. There will be a PS3 client, and a PC client and they are being developed by two different teams. Let me make that more clear. It’s the same game, but they are developing 2 clients to ensure that it runs flawlessly on the PS3, and the PC. A good thing.

Other than that, there are some videos floating around of some combat. It’s slower combat than what we are used to in WoW, and many of the other newer MMO’s. Someone told me that the combat speed was somewhere in between Everquest and WoW. Which.. to me sounds perfect.

The graphics look AMAZING, as do the animations, models, and world. Not cartoony, but not trying to be overly-realistic. Well.. it looks like a Final Fantasy game should. If you’re a fan of the series than you should be pleased with the art in this game.

Squeenix has also stated that it will be more solo friendly than FFXI, but still a high emphasis on groups. What I took this to mean is everyone will be able to solo just fine, but the best and most efficient way to get things done will be with a group. Flip flop that and you have what most MMOs are now /bird @ Blizzard. I think that MMO’s are about group experiences, so there should be more emphasis on grouping. We’ll see how that turns out though.

Star Wars: The Old Republic

Everytime they release a new piece of news for this game I get a little less hyped for it. The more and more videos I see, and interviews I read make it sound more and more just like a multi-player version of KOTOR. Which isn’t totally a bad thing. I’ve talked about this in a previous post, and Syncaine at Hardcore Casual has written up a 2 part post about his feelings on SWTOR. I can’t really agree more.

It sounds like it’ll be a good play for a month or two, but I can’t see anything that would hold me (an possibly a good amount of others) to the game for any extended periods of time.

Bioware continues to try to hype the games storytelling more than anything else. Talking about it like it’s the new “end all, be all” feature of MMO’s. They claim to have something like “50 novels” worth of story content. Well.. so did Dragon Age. DA was a good game and alot of people agreed. What alot of people didn’t agree on about it was whether or not it was fun to replay to mix up the story. Which I assume is how SWTOR is going to fit their “50 novels” worth of story into the game.

It seems more and more that this game is geared towards the casual players, total Star Wars nerds who can’t get enough, and people who love to play multiple characters. I’m not doubting that it wont be a success (pending smooth launch), and I’m sure it will have a healthy number of subs a year after release. It just sounds like a psuedo-MMO to me though. I don’t need, nor want Bioware style conversations in my MMO’s. Alot of people do, and it’s awesome that they are (hopefully) getting what they want.

Guild Wars 2

Guild Wars is probably one of the only “Major label” MMO’s that I’ve never played. It’s heavy use of instancing originally turned me off from the game and I’ve just never really had any desire to check it out. Now, with what I’ve been reading about GW2.. I gotta say, I’m excited to see what they can pull off. The dynamic quest system they’ve spoken about sounds amazing if implemented well and has the possibility of setting a new standard for quests in MMO’s. The game world also looks beautiful. GW2 has made it to my watch list.

So that’s it for this week. Next week I think I’m going to try to cut down on my ramblings a little. Try to keep the posts under 1000 words haha.

~dorfeater

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Almost forgot..

May 27, 2010

Work interrupted my last post and I completely forgot to talk about something constructive. Yes, more about Cataclysm raiding.

So far, here are the facts we know now :

– 10/25 shared lockouts and equal gear

– More emphasis on “bring the player not the class”

– More homogenization both of gear and class roles.

And here is some more speculative infoz:

Raids will get progressively easier with time. (Can’t find the Blue post to quote sadly)

I think that covers just about everything “General” as far as raids in Cata, that we know so far. Now for some disection, construction and brainstorming.

With all of the homogenization coming to us in Cata, I feel like the game is going to get considerably easier. But not at first. I’m not quite sure how the raiding community feels about the ICC buff increasing every few weeks as I was not really paying attention to the happenings in Azeroth at the time. I personally think it’s a great idea and should be kept and applied to all raids.

A blue (Believe it was GC) said something along the lines of raids scaling with time. This is not something unheard of either, they’ve been doing it forever. Previously it was known as a nerf. Funny how you can just replace a word and it sounds so much better.

I would like to see more innovation, or at least some good copy/pasting from Blizzard than just this. Though it’s good to slide the difficulty down as time goes by, giving lesser guilds and players a chance to see all the content. The Uber guilds will still get server firsts, and all the shinies before the casuals, but the casuals still eventually (should) get to see it if they so choose.

But why make it permanent? There is a very, very, simple solution to difficulty. A slider. Much like Normal vs Heroic, but add more. I think 5 is good. Give incentives to progress your way through all the modes. Same loot though, except for maybe the hardest difficulty will offer a special chest drop at the end or something. It could look like this (btw, City of Heroes already has this, and has had this for a while) :

Easy – 10M’s (for example) could be done with 8-10 players, raid makeup doesn’t matter as much. Less loot quantity rewarded. In a “winged” dungeon I’m thinking the “pre” bosses just drop badges, and the “wings end” boss drops gear and badges. Mob abilities could be on longer cooldowns/cast times to give players more reaction time.

Normal – Just how it is.

Bold – Scale up HP/Damage. Loot just like normal.

Heroic – Just how it is

Epic – Scale up HP/Damage and abilities, possibly give players a perma-debuff of some sort. 310% mount drops, special titles and achievements. Possible new loot, or some new loot.

Now, just think about that. It gives the players the options to play how they would like to play. The casual pugger, or the “new-to-raiding” raider can start out on Easy, and work their way up.

Heroic difficulty would be just as it is now. This is where the Legendaries, other hard raid quests and junk would end up.

Epic would be a scaled up version of Heroic.

This effectively gives you 5 tiers of Raiding within a single Tier. Surely, you’d get tired of the same zone on 5 difficulties. But if your guild is facesmashing on Heroic, step down to Bold for a week or two and practice.

Not only does this close the difficulty gap between Normal and Hardmodes, but it also makes more content for everyone. With very little Dev work/testing.

Do this for all dungeons and raids in Cata and I would be one happy piggy. The key is to actually make Epic, epic. Heroic 5 mans in LK are just a joke. If we had more levels of play, even if it is just with the same content, it would at least give people some sort of incentive to continue.

There is nothing wrong with giving players more options. You can never have too many. Obviously this is just a rough idea, stolen from CoX, so there are going to be things that wouldn’t fit well in WoW, or would have to be adjusted.

Bring us some form progression back into the game please!

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zomg it really is a Citadel!

May 27, 2010

As I ventured into ICC25 for the first time last night I was quite nervous. I hadn’t had time to read up on any strategies or watch any videos, much less talk to my guildies about the fights. I logged on, got the raid invite, and in we went.

Let me backtrack. I left Age of Conan the other day, not because of a sour experience though. A good portion of the reasons I play MMO’s over other video games is the multiplayer experience. The social mechanics. I was simply levelling by myself in AoC. A problem all games suffer at some point. The mid-game gets deserted, and any new players, or alt levellers have to fend for themselves most of the time.

So, I came back to WoW and am now starting on my Pre-Cata checklist. I logged back in to my old guild, my friends. Lots of new faces as well, always good. We still struggle with numbers though.

So, back to the subject. First time stepping into ICC. Now I realize that they just increased the Strength of Wrynn buff to 20%. So, things are not as hard as they once were. Or are they?

My guild has been running ICC since it came out. Not every week, but close to it.  Due to numbers always. We’re only 8/12 in Normal ICC25. I’m not sure how that exactly fares up against other guilds, as I really don’t care about the speed, so much as making some type of progress every week.

We raided 3 hours last night. Killed 3 bosses (they had raided on Tuesday as well). Didn’t do too bad. Not many wipes, until Putricide. Now, I heard he was a pain in the rear while I wasn’t playing. But honestly.. he’s not hard. The funny thing is.. none of the fights were. Out of everything I experienced in ICC so far, it’s all super-duper easy.

It really made me see how mindlessly easy raiding in WoW is. Walking in without so much as a hint, and not making mistakes. Whereas other players in my guild who have done the fights before, are still making mistakes. I did feel shame in my ToC gear though.

The really interesting thing though is even after a break, you can tell.. WoW never changes. ICC is cool to me now, because it’s the first time I’ve been inside. Next week, the feelings wont be the same for the bosses that I have killed. Most of the fights seem like they are borrowed mechanics from other Raids in WotLK. Which really is disheartening and flat out lazy. The zone itself is beautiful though, when Blizzard does new content they really know how to get the “feeling” right. Ulduar and ICC both are just amazing dungeons artistically.

Back on topic. The key to my personal success last night was DBM and my knowledge of all the other content in this expansion. Stay out of the fire, black shit, green shit.. check! Watch my ass… check! Watch out for stray adds trying to eat our ranged.. check! DPS my ass off.. check!

When DBM told me to run, I ran. When DBM gave me any kind of message I knew how to react, or at least had an idea of how to react and not get myself or anyone else killed. It really bothered me that 5-10 of us were doing extremely well, and the other 15 weren’t. It’s a common thing among 25 man guilds who are not at the top of their server. It really baffled me how people can fail when you have such simple tools at your disposal. I play a Ret Pally, so it’s just a bunch of face-smashing the keyboard = DPS. I can’t imagine anything being much harder for the other classes or positions. Healers have it tough on some fights, but other DPS? My alt-raider is a Feral Druid (Cat), arguably one of the hardest DPS rotations in the game and I can still “do the dance” while maintaining my DPS.

Now I’m not gloating, I want to help my guildies. As I ease back into the game I will be devoting time to help the “slacking” players. If I have more skill than them, so what.. it’s not going to get us anywhere unless we work as a team right?

This is why I am very pleased with the changes to raiding in Cata. I’m sick of faceplanting on 25 man raids because some people can’t pick up the slack. I’m sick of always waiting for those 2-5 people that are always late. I cannot wait to experience the game progressing purely in 10 man content. With a tight-knit team of skilled people, and hopefully eventually close friends as well.

Large scale raids. As much as I love them, just have no place anymore in WoW. I love my guild. Been a part of it for nearly 3 years. I will be leaving it before Cataclysm and I will request that my 12 “best WoW friends” come along. In bigtime hopes that they do. Yes, we’d be leaving the other 20 people kinda hanging and that is a bit rude. So if my friends don’t want to come with me, then I will /salute and be on my merry way. 25m raiding is not for this Dwarf anymore.

Bring on the Cataclysm!