Posts Tagged ‘hardcore’

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What’s this mean for me?

June 16, 2010

So now that we’ve heard a bit more about Cata and what we can expect. Some are feeling pretty down about the expansion now. Alot of friends I’ve talked to have said that they don’t feel like Blizzard is giving them enough to warrant an expansion, at least at full price. Let’s take a look at what Cataclysm offers a Level 80 raider.

Cataclysm

  • Level cap increased 5 levels
  • Re-designed talents (and two classes)
  • New dungeons
  • Some new spells
  • Mastery system (seems to add about as much as a glyph at this point)
  • Medium glyphs
  • 2 new PvP BGs with similar objectives to old BGs, also, rated BGs
  • 4.0-4.9 worth of Raid patches
  • Heroic Deadmines and SFK
  • Guild Talents Guild Levels..
  • Path of the Titans
  • Archeology will be a secondary profession like fishing and cooking
  • Underwater mounts

Now, you may saying.. “Umm, hey buddy, you kinda missed some stuff.” Well, actually I didn’t. Cataclysm offers the above to a current Level 80. Nothing more.

Why did I decide to list it this way instead of the full feature list? Because there are some folks out there who simply don’t care. They have their main and don’t plan on levelling any more toons. This isn’t unheard of, even though Blizzard promotes multiple characters.. some of us are quite fond of our mains and, well, that’s why we play the game.

So.. is this actually an ‘expansion’? I would have to say no. Many of whats listed above is added into other games usually by free content patches. With the exception usually being raid content and/or increased level cap.

“But they are revamping the entire old world!?!?”

Yes, they are. But players who don’t pickup Cata will be able to see all the revamped zones and complete all the quests, sans Goblin and Worgen stuff. It has not been determined yet if you will need the expansion or not for Azeroth flight.

Normally, a MMO that has been running as long (or longer) than WoW comes across a problem over time. Old content not being used. So, the devs decide to revamp. It’s not a bad thing and makes for interesting story-arcs. However, typically this is done one or two zones at a time, and givin’ for free to the playerbase. Blizzard is revamping a very high portion of the old world. Taking out much of the old content and adding in new. It’s been toughted that there is over 3,000 quests added.

But.. everyone will get to play at least (rough estimate) 1,500 of the quests, regardless of if you bought Cataclysm or not. Blizzard has obviously spent alot of time on this. That’s good, getting people back into old/new content is a good thing.

But.. there is an issue. What about the decent percentage of your playerbase that is really only here for Raiding.. or high end PvP. A player who has no interest in levelling a new Goblin, or playing through the new Cata revamp quests? Does this person just get the short end of the stick?

Let’s backtrack a bit. All expansions up until Cata have only extended the high end of the game. It wasn’t until Wrath that added something (DK) for non-maxxed out players.

Now.. it’s the other way around. If you’re a raider, and you only have a desire to play one character, you may feel like you are getting hit in the head with a baseball bat for shelling out $50.

New raids are always good.. no complaints there. But now you’re only going to be able to do half the raiding you normally would have with the new raid/lockout system.

5 more levels.. meh, sweet deal.

If you’re a pvp’er I’m sure you have something, bad or good, to say about the new stuff.

Medium glyphs? *scoff* We don’t know what these are yet, but the entire Glyph system is kind of a joke. At least from what it was supposed to be. (Even GC says they screwed it up)

Guild levels? Cool, but not really a expansion highlight in this dwarf’s opinion.

Is all of this worth $50 though? Depends on the person. To me.. sure. I got money to burn. More importantly though.. is Cataclysm going to keep people around?

It’s all too personal to say. For me.. I’m just not sure if there is going to be enough in Cata to keep me around for 1 patch cycle. It really all depends on the difficulty level of the expansion. If I gear out within 4 weeks of hitting 85 (like I did in Wrath), I will be sorely dissapointed.

The doomsayers have already come out and said “This is WoW’s version of Luclin.” For those who may not know, Shadows of Luclin was an expansion for EQ1 that changed the game alot. Many people left, but the mass exodus wasn’t until a few years later with Gates of Discord. Luclin did have a large effect on the game though. It put a dent in the population.

Will Cata bring WoW down a notch? At first I don’t think so.. but as we can see now, there is a major lull in the WoW-verse. Some are trying to stay positive, others negative.. and then there are the people who just don’t even know what’s going on.

Personally I fall into the category of “Just hanging around here to keep myself somewhat occupied until something better comes out”

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Telon, the last stand.

June 9, 2010

News coming in today that Vanguard, the long and slowly dying MMO from Sony, will be dropping from 3 to 1 server soon. It’s always sad to watch games slowly die, but this one has a special place in some people’s opinion.

I wont dive into the backstory of what was Vanguard, or how Brad McQuaid completely betrayed his fans and did the ONE thing he said he wouldn’t do. Sold to Sony, who then pushed the game out about 1 year before it should have been.

The game had so much potential, and really.. it still does. It’s a great game, it’s just empty and has a bit more of the hardcore aspects than a game like WoW would offer. has so much more depth than most other MMO’s.

What happened with that game was one of the big turning points in me losing faith in MMO development. It’s not the game designers fault, or the programmer.. it’s the suits. The CEO’s. Continually they push out shoddy products and loads of false advetisement. Some flat out lies. I understand that things happen over the course of making a game, and some things need to be cut but sometimes they go a little too far.

So, here’s to you Vanguard. Enjoy your final days as 1 server. So much potential in a game, a team, and a community… and Sony let’s it rot away into nothing.

/sadpanda

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Weekly Happenings

June 6, 2010

Since I don’t have much of a reader-base yet I can’t be cool like Tobold and have an Open Sunday Thread : ( So Sundays will be the day when I go over what I’ve been up to over the week, as well as any news in the mmo-space.

This week

Well I’ve been slowly completing quests for Loremaster between raids. It’s a grind now, and very mind-numbing but I’m glad to be doing it because I get to see some quests that I’ve never seen before. Read some decent lore and actually appreciate Vanilla WoW more. I’d rather be doing these quests at level though, some of them are very good quests and doing them at 80 just feels like I missed out. But, gotta take it all in before the Cataclysm!

There is an upside to the quest grind (besides the title) That is, it’s getting me more and more excited for Cata. As I ride around the old zones, I can’t help but wonder what ‘this’ or ‘that’ will look like in a few months. It really makes me want to start a baby Worgen, or a Dwarf Shaman when the xpac does get here. But I hate alts. Most likely I will do what I did when WotLK came out. First make sure my Paladin hits level cap and gets everything he needs from 5 mans. Then I made my DK, played through the starting area, thought it was very cool and well done. After they released me into the rest of Azeroth.. /delete.

So when Cata comes I’ll probably do the same thing. Create a baby Worgen, level to 60 and stop. With the massive amounts of Phasing (a feature which I love and hate at the same time) I’m very curious to level again. But once that’s all over with and it’s time to head to Hellfire, I’ll stop playing that toon.

Guild news! This week we killed Putricide on 25 for the first time. Yay us! Only 3 more to go! This week was also the first time I’ve done Gunship on 25, and it was also Heroic. It was also probably the dullest encounter ever. There was never a time when I felt like myself, or the raid was in any sort of real danger and the fight itself was just.. silly! On a side-note, why does Blizzard always feel it neccesary to put something in every raid zone that’ll just piss people off. I’m not talking about Frogger. I’m talking about that evil train in Ulduar. There’s always someone that falls, or misses the train. TotC, some yutz always starts the events before anyone’s ready. And now Gunship. Let’s put the two NPC’s you need to talk to for two completely different reasons RIGHT next to each other. That way when we’re on our 50th time through it and people are just on “autopilot” someone runs up and starts the event instead of grabbing a rocket pack. Oh look, 4 people are on the boat. Great. And it’s gonna be like 20 minutes before everyone gets back inside the instance because the damn boat takes so long to reset. /bird @ Blizzard

Ok, enough of WoW. Let’s talk about some other games.

Dawntide

This MMO has been in development for a few years already and is in the Closed Beta stage at the moment Open Beta as of Friday, you can get into the OB by creating an account and following the download link on the official forums. This title is, out of the 3 that I’m looking forward to, highest on the list. It’s a sandbox MMO, skill-based, open-world and no instancing. Here’s just a quick snippet of the features it teases:

Dawntide is an innovative new freeform MMOG being developed by Working as Intended, an independent studio based in Copenhagen, Denmark.

  • Player Cities with shops, crafting, military and many more buildings – plus upgrades!
  • Handcrafted island world with many exciting places to Explore and Conquer.
  • Fully Conquerable world with safe areas for new players!
  • Skill based progression. No more levels or classes!
  • Complex and fun Crafting allows players to create unique items with a wide range of materials.
  • Laws and guards allow players to truly rule the territory they conquer.
  • Deep and exciting background Lore to be discovered.
  • Single, uninstanced world makes your impact on the game meaningful.

I have no idea what combat is like, and I don’t care. I’ve been waiting for a game that puts emphasis on player interaction with the world itself since Star Wars Galaxies went to hell (NGE) /bird @ Sony. But, I’m not letting myself get burned again. I’ve learned. It took me a few heartbreaks, but I’ve learned never give into the hype. If they can pull this game off, it wont be any sort of WoW killer. Not by a long shot. But, it will fill a niche in the MMO market and as long as the game isn’t utter crap and bug ridden at launch.. and things go even relatively smooth. It should snag up a decent subscriber base, probably similar to the numbers of EVE.

This game wouldn’t take me away from WoW completely, unless it had some amazing PvE raids. Which most Sandbox games don’t even have what we call “Raiding” these days. Usually it either involves PvP raids, or just grabbing a group of people and going cave diving looking for something fun to kill.

Moving on!

FFXIV

Not much news with this game in the past week. A few of my intarweb buddies have been starting to get Beta keys via email. I have not been as lucky : ( If you don’t know much about this game, it’s basically a sequel to FFXI. Well.. it’s what EQ2 is to EQ1. Only hopefully Squeenix doesn’t completely bork the launch. Being an Eastern based game it’s undoubtedly going to have more of a grind than we’re used to with western MMO’s. I’m fine with that. But the developers have also stated that they are in the process of “Westernizing” the game a bit more for us. They haven’t touched too much on what exactly that means besides less grindy, WSAD movement and Jumping (did they add jumping or not? I know it was a HUGE turnoff for alot of people 6 months ago)

I do believe that this game is still slated for release on the PC and PS3, and based on the videos I’ve watched it actually looks like a MMO I might enjoy playing with a controller. Though not on my PS3. MMO’s belong on PCs in my opinion. The game is being developed for the platform side-by-side, so it will not be a port. There will be a PS3 client, and a PC client and they are being developed by two different teams. Let me make that more clear. It’s the same game, but they are developing 2 clients to ensure that it runs flawlessly on the PS3, and the PC. A good thing.

Other than that, there are some videos floating around of some combat. It’s slower combat than what we are used to in WoW, and many of the other newer MMO’s. Someone told me that the combat speed was somewhere in between Everquest and WoW. Which.. to me sounds perfect.

The graphics look AMAZING, as do the animations, models, and world. Not cartoony, but not trying to be overly-realistic. Well.. it looks like a Final Fantasy game should. If you’re a fan of the series than you should be pleased with the art in this game.

Squeenix has also stated that it will be more solo friendly than FFXI, but still a high emphasis on groups. What I took this to mean is everyone will be able to solo just fine, but the best and most efficient way to get things done will be with a group. Flip flop that and you have what most MMOs are now /bird @ Blizzard. I think that MMO’s are about group experiences, so there should be more emphasis on grouping. We’ll see how that turns out though.

Star Wars: The Old Republic

Everytime they release a new piece of news for this game I get a little less hyped for it. The more and more videos I see, and interviews I read make it sound more and more just like a multi-player version of KOTOR. Which isn’t totally a bad thing. I’ve talked about this in a previous post, and Syncaine at Hardcore Casual has written up a 2 part post about his feelings on SWTOR. I can’t really agree more.

It sounds like it’ll be a good play for a month or two, but I can’t see anything that would hold me (an possibly a good amount of others) to the game for any extended periods of time.

Bioware continues to try to hype the games storytelling more than anything else. Talking about it like it’s the new “end all, be all” feature of MMO’s. They claim to have something like “50 novels” worth of story content. Well.. so did Dragon Age. DA was a good game and alot of people agreed. What alot of people didn’t agree on about it was whether or not it was fun to replay to mix up the story. Which I assume is how SWTOR is going to fit their “50 novels” worth of story into the game.

It seems more and more that this game is geared towards the casual players, total Star Wars nerds who can’t get enough, and people who love to play multiple characters. I’m not doubting that it wont be a success (pending smooth launch), and I’m sure it will have a healthy number of subs a year after release. It just sounds like a psuedo-MMO to me though. I don’t need, nor want Bioware style conversations in my MMO’s. Alot of people do, and it’s awesome that they are (hopefully) getting what they want.

Guild Wars 2

Guild Wars is probably one of the only “Major label” MMO’s that I’ve never played. It’s heavy use of instancing originally turned me off from the game and I’ve just never really had any desire to check it out. Now, with what I’ve been reading about GW2.. I gotta say, I’m excited to see what they can pull off. The dynamic quest system they’ve spoken about sounds amazing if implemented well and has the possibility of setting a new standard for quests in MMO’s. The game world also looks beautiful. GW2 has made it to my watch list.

So that’s it for this week. Next week I think I’m going to try to cut down on my ramblings a little. Try to keep the posts under 1000 words haha.

~dorfeater

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Why does it always have to be about the shinies?

June 3, 2010

Over my long’ish zombie weekend, I am feeling a bit better and actually had enough brain power to come up with an idea. Well.. not really MY idea, but just like everything in the gaming industry.. sniping features and ideas from other games is not frowned upon.

So, there I was, plodding along in lowbie zones working on Loremaster (ugh) I figured.. I’d rather be punching small children than doing this. So I fired up the laptop and decided to multi-task a bit.

After a bit of web-surfing and a few episodes of The Twilight Zone, I got my brain tickin.

If Blizzard’s goal is to appeal to all of it’s players, and give everyone something to do. How come they’ve never tried implementing some sort of PvE Arenas?

WHOA WHOA..

Hold on. PvE Arenas? People have mentioned that before and it does not sound like a good idea.

Yep, you’re right. But read my version of how I would implement it into Azeroth. You may just say.. “Hey, that is neat!” or I’m way off.. whatever. Here we go.

PvE Arena

Step into the Arena. Prove yourself as a Gladiator in the pit against monsters found from even the darkest, deepest holes of Azeroth! We’ve built the Crusader’s Collesium, but now that the Lich King has been defeated, it has no purpose. Or does it? Prove your skill, see if you have what it takes to become a Champion. (blah blah onto the details)

– 3 Ways to play; Solo, Duo, 5 man. Each scaling difficulties to meet the group makeup.

– Gear doesn’t matter. You (and your group) are automatically scaled to a “baseline” level of ability.

– Completely separate sphere of gameplay from PvE, PvP, and/or Arena. available to players starting at level 40. Rewards scale based on level (for example, if you win the Arena at level 40, you get 50 “points” at level 80 you would get 150 “points”

– 3 new factions, choose your promoter!! With rewards and utility items to purchase.

– “Point” accumulation. Jump into battle, win over the crowds, please your promoters. You’ll get a special sort of income to do all kinds of things with. For example.. buying abilities (just 1 or 2 per class or spec) only available for use in these Arenas. Pets, Tabards, Consumables (PvE Arena only), Mounts. Etc… nothing would be available here that would effect any other sphere of gameplay (with the exception being Achievements)

– Have teams just like PvP Arena. Are you the wayward fighter just looking to make a name for himself or do you have allies ready to face any challenge thrown at them?

Now, the way this works. If you’ve played Final Fantasy 7 before, or perhaps even EQ2’s Splitpaw Saga adventure pack you know where I am getting these ideas from. Basically.. take Battle Arena, tweak it a bit, and throw it in WoW.

10 Rounds, 3 Difficulties, 2 modes. Break that down a little further for you..

10 Rounds – You(and your peeps) enter the Arena, you will face 10 waves of monsters found in Azeroth. Anything from Trash, to mini-bosses, to bosses from previous instances, and the ability to add new bosses if Blizzard so chose. Everything is scaled to your level/ability as previously mentioned.

3 difficulties – Easy, Normal, Hard (call it whatever) rewards scale based off of difficulty. Achievements and Titles placed accordingly.

2 modes – First mode is obvious. Kill everything. Second mode is what I like to call “Endurance” mode. Screw 10 waves, you’re going until you A) Lose or B ) Call it quits. This could be expanded on a lot, developing other “modes” to challenge your players.

Important notes :

Mobs are mostly random. Anything from kobolds to Sapphron. Of course you wouldn’t actually be fighting the famed Bosses. Just models, with similar tactics, scaled to “Arena” specs. Sometimes you’ll fight a copy of a Murloc Tidewalker, or teams of Kobolds, or scaled up versions of Hogger by himself.

Bosses would keep as much mechanics from the original fights as possible based on the scale (Solo, Duo, Group)

There is multiple goals for this system. Giving players more options for content is never a bad thing. Giving the solo/duo something specifically for them (besides quest grinding and PvP which isn’t specifically for them, except PvP arenas.) To show off your skill rather than your gearscore. And finally and possibly most importantly.. Training. I’ve seen a number of people talk about how to introduce people into Raiding and how difficult it can be. Given the option to hone their skills in a more controlled environment could ease them into real raiding much better.

Don’t get me wrong though, this is not just a training ground for raids. Everything would be mostly random, and you wouldn’t be picking your encounters. This is a separate aspect of the game, something new to progress through. And yes, you could actually form progression from this. If Blizzard dangled the proper carrots in front of our faces. Problem with that is the carrot changes based on the person. I personally like chasing titles, while other people only care about loot, or companion pets.. etc.

As my word count tells me I’m approaching a thousand, I’m going to back off for today and make a part 2 of this post for tomorrow. I don’t want to kill you with a wall of text and I apologize if you are now blind, or somehow slightly less intelligent for reading this.

TL;DR – PvE Arenas, small-scale raids with no gear rewards, but many other rewards. Cont’d tomorrow.

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You bring the spice, I’ll bring the womprat.

May 28, 2010

At what point does a simple cookout become a full fledged feast? 3 people? 5 people? 20 people? Who can say. I would say that a “feast” doesn’t require quantity of people, but quality of the party. And of course good food.

And now you may be going.. eh? Whats your point?

Bioware is climbing the development ladder with Star Wars: TOR. I’ll spare the details about the game. If you haven’t heard about it then maybe you’ve been living under a rock. Or in Guam. If you have heard about it, I’m sure you have drawn some sort of feelings toward the game. Anything ranging from “Total crap” to “omgpeemyself” Most of us are aware of Bioware’s track record making AMAZING video games like Baldur’s Gate and Knights of the Old Republic. We also know they LOVE to focus on in-depth story arcs and well done cutscenes. But with all the information we have of the game so far, does it really seem like it’s going to be what all the hype is making it to be?

Syncaine over at Hardcore Casual brings up some very good points about the game and it’s relation to an MMO.

How many times have you loaded up a single player game to farm one mob/area for a few hours? How many WEEKS have you spent in the same instance/zone/spawn camp in an MMO?

You can read the entire 2 part post at the link above. I thought it was an amazing read that brings up some great points on what it means to be a MMO, and also what is possibly in store for Bioware, and us players when SWTOR finally hits shelves.

Syncaine analyzes an MMO vs. a Single player game since Bioware is blurring the lines quite a bit with the largely important (and mostly soloable) storylines. He brings up the fact that most single player games offer up on average 40 hours of gameplay. Possibly some DLC later on. Where as MMO’s can give you much more entertainment, both for your time and money.

So far we have not seen, nor heard any news on any type of large scale grouping in SWTOR. They have not touched on if there will be raids or not. The group combat videos we’ve seen have been mostly just a pair of players in instances. The game is highly soloable, and you’ll have companions to help you do your biddings.

The game is being made with the premise that everyone can be the hero, and everyone gets there own major storyline. How much that storyline will differ between characters is yet to be revealed.

Age of Conan did similar with it’s Destiny Quests. From what I’ve gathered about TOR is YOUR quest is going to be 10x more epic than the DQ’s in AoC. I wouldn’t doubt it either. It’s frikken Bioware.

But how long could they possibly make the story? How long will it be before you’ve gone through it? What happens when you’re finished? How about replay value. How much is the storyline of the Smuggler going to be like the story for the Bounty Hunter? My guess is pretty different. It’s Bioware.

Yet still, story does not completely drive MMO players. Some ignore it completely, only playing for mechanics or.. whatever other reason. TOR will have to have great systems in place to retain players.

Or, as Syncaine suggests, maybe Bioware is trying to tap into a different part of the MMO-niche pool.

I can’t say either way really. I do think SWTOR wont be the game for me. But as far as it’s own success *shrug* I’m sure it will sell millions on release.. like every hyped up MMO, but can they hold their subs?

Anyway. I highly suggest you take a read over at Hardcore Casual for a more in-depth explanation as to why Syncaine thinks SWTOR will make for a terrible MMO.

~dorf

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Healers. Too easy, too hard. No in between according to GC.

May 28, 2010

“Yep. The rub is that some healers are only going to enjoy encounters when they can keep everyone alive pretty easily and some are only going to enjoy encounters when they really have to work at it. Those two are hard to reconcile because you’re essentially trying to bring together “easy” vs. “harder.”

A quote from GC here.

This is true. And actually supports my topic from yesterday about the difficulty slider. Let players choose the challenge. Let devs give us the tools to play the game how individual groups would like to play it. This has always been a goal of Blizzards.

If 2 difficulty modes is not enough to please everyone. More difficulty modes can’t take that much dev time to work out. I’m not entirely sure about all that programming mumbo-jumbo. But.. my very basic knowledge of coding tells me that changing some numbers in a code that’s already built can’t take that much time.

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Almost forgot..

May 27, 2010

Work interrupted my last post and I completely forgot to talk about something constructive. Yes, more about Cataclysm raiding.

So far, here are the facts we know now :

– 10/25 shared lockouts and equal gear

– More emphasis on “bring the player not the class”

– More homogenization both of gear and class roles.

And here is some more speculative infoz:

Raids will get progressively easier with time. (Can’t find the Blue post to quote sadly)

I think that covers just about everything “General” as far as raids in Cata, that we know so far. Now for some disection, construction and brainstorming.

With all of the homogenization coming to us in Cata, I feel like the game is going to get considerably easier. But not at first. I’m not quite sure how the raiding community feels about the ICC buff increasing every few weeks as I was not really paying attention to the happenings in Azeroth at the time. I personally think it’s a great idea and should be kept and applied to all raids.

A blue (Believe it was GC) said something along the lines of raids scaling with time. This is not something unheard of either, they’ve been doing it forever. Previously it was known as a nerf. Funny how you can just replace a word and it sounds so much better.

I would like to see more innovation, or at least some good copy/pasting from Blizzard than just this. Though it’s good to slide the difficulty down as time goes by, giving lesser guilds and players a chance to see all the content. The Uber guilds will still get server firsts, and all the shinies before the casuals, but the casuals still eventually (should) get to see it if they so choose.

But why make it permanent? There is a very, very, simple solution to difficulty. A slider. Much like Normal vs Heroic, but add more. I think 5 is good. Give incentives to progress your way through all the modes. Same loot though, except for maybe the hardest difficulty will offer a special chest drop at the end or something. It could look like this (btw, City of Heroes already has this, and has had this for a while) :

Easy – 10M’s (for example) could be done with 8-10 players, raid makeup doesn’t matter as much. Less loot quantity rewarded. In a “winged” dungeon I’m thinking the “pre” bosses just drop badges, and the “wings end” boss drops gear and badges. Mob abilities could be on longer cooldowns/cast times to give players more reaction time.

Normal – Just how it is.

Bold – Scale up HP/Damage. Loot just like normal.

Heroic – Just how it is

Epic – Scale up HP/Damage and abilities, possibly give players a perma-debuff of some sort. 310% mount drops, special titles and achievements. Possible new loot, or some new loot.

Now, just think about that. It gives the players the options to play how they would like to play. The casual pugger, or the “new-to-raiding” raider can start out on Easy, and work their way up.

Heroic difficulty would be just as it is now. This is where the Legendaries, other hard raid quests and junk would end up.

Epic would be a scaled up version of Heroic.

This effectively gives you 5 tiers of Raiding within a single Tier. Surely, you’d get tired of the same zone on 5 difficulties. But if your guild is facesmashing on Heroic, step down to Bold for a week or two and practice.

Not only does this close the difficulty gap between Normal and Hardmodes, but it also makes more content for everyone. With very little Dev work/testing.

Do this for all dungeons and raids in Cata and I would be one happy piggy. The key is to actually make Epic, epic. Heroic 5 mans in LK are just a joke. If we had more levels of play, even if it is just with the same content, it would at least give people some sort of incentive to continue.

There is nothing wrong with giving players more options. You can never have too many. Obviously this is just a rough idea, stolen from CoX, so there are going to be things that wouldn’t fit well in WoW, or would have to be adjusted.

Bring us some form progression back into the game please!