Posts Tagged ‘mods’

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How to Holy

June 9, 2010

So you wanna be a healer? If this is your first time playing a healer type, know that it can get pretty stressful. Often times in a raid when the tank screws up.. people tend to just shrug it off and continue. DPS is always laying on the floor so no point in talking about them. Healers, the thankless job. Being a Healer in many MMO’s I’ve played is one of those “Puts in a ton of work for little recognition.” In WoW Tanks get recognition when they do their jobs well because they are in the spotlight. DPS gets recognition based on DPS scores (bonus epeen too) Healers however have a lot riding on their shoulders, but nobody (except other healers, and maybe raid leaders) is paying attention to your performance. You have one task. Keep people alive. If the raid wipes and it wasn’t an obvious reason, 9 times outta 10 the raid leader will be saying “Healers gotta step it up” even though we’re all probably mashing the crap out of our keyboards already.

A great Healer though can stand out and get recognition, but it takes time to prove your worth to your guild. I was Holy in BC and Wrath up to TotC. When we were pushing through Naxx at level 80 nearly 2 years ago, we weren’t having much troubles. Not many guilds were lol. Half the time in raid I would either be meleeing or tabbed out reading something else. There was just nothing for me to heal, and I’m not a fan of overhealing… it’s a waste.

So as time went on I got more and more bored, and started chain pulling for the tanks. The raid leader hated it at first, but once he understood that I was trying to get us to move faster he let me go. I knew what I was doing. What does that have to do with healing? Nothing. But, it showed my Raid leaders that I (and we, as a guild) are capable of more. After time building a relationship and trust with my tanks and leadership, I was able to convince them to let us try more tricky setups and strats.

I convinced them to let me solo-heal. All of our other healers went DPS and we started charging through the wings. We cleared all 3 wings, only leaving Military. The only fight I needed help from another healer on was Loatheb. It was that day I knew that I was a skilled healer. Yeah, cool story bro, what’s this got to do with being a Holydin?

The point I’m trying to make is that a good healer will always try to push his or her raid to use the least amount of healers possible. Maximize the DPS, and run your raid as efficiently and quickly as possible. In order to do this, you have to build trust with your leadership. We don’t always need 5 healers for 25’s.. as you progress you should (In my opinion) try to cut down on the amount of healers, and increase your amount of DPS classes.

Now that my little epeen introduction is complete, we can continue with the actual guide. Just as with my guide to Retribution, I’m not going to go into serious detail for two reasons. EJ’s already got all the info you need, and 4.0 is going to change a lot of the content in this guide. So I will give a link, and then just chime in with a few of my own words of wisdom.

Holy Paladin Thread for 3.3 curteousy of Elitist Jerks

First and foremost, there is two different ways to play a Holy Paladin. You have your Holy Light builds or your Flash of Light builds. They are equal in ability, but vary in play style is all. The FoL build concentrates on inflating Spellpower as high as possible and typically assigned to raid healing w/ Beacon on the tank.

The Holy Light build is for a Tank healing position. Though you can still raid heal with HL build, it’s less efficient than an FoL build. Chances are also that if you’re an FoL build, you wont have the HPS required to keep a tank alive. So your first decision should be what position you’ll be taking in your raids.

Stats

These are going to change based off of the build you choose. Priorities are pretty simple though:

HL Build – INT>INT>INT>Haste to cap>Crit.. you won’t be needing Mp5, so avoid it as best as you can. Gem for INT, strictly, unless it’s to nab a socket bonus of 4 int or higher, then you should use int + haste or int + crit gems, depending on what you need. You’ll get all the spellpower you need just by picking up gear.

FoL Build – SP>Haste>Mp5>INT>Crit. You want to stack as much SP as you can possibly get. Stack haste until AT LEAST your FoL’s are down to 1.0 second cast times. Rely on MP5 vs. large mana pool due to the efficiency of FoL.

A few things to clear up about the builds before we continue. Whichever build you choose, that is pretty much going to be your primary spell. Either way your going to be spamming 1 spell for the most part. It’s just up to you which spell you like to use more. If you’re the only Holy Paladin in your raid group, avoid the FoL build. Holy Paladins are arguably the strongest Tank healer in the game and should be a priority over a FoL Pally until you have one.

Abilities

Sacred Shield – Keep it on the tank you’re assigned to. When you see the shield proc try to throw a FoL at the tank with the shield to get the HoT rolling on him. This goes for both builds. FoL build just toss a quick one to the tank, HL build is a bit trickier. If you’re in complete spam HL mode, it will be hard to fit in a FoL to get the HoT up on the tank. Luckily for you the HoT wont matter that much compared to your raw HPS from HL spam. Still, if you find a opprotunity, take it.

Beacon of Light – When they introduced this spell with 3.0, it was a godsend. It’s one of the coolest parts about being a Holy Paladin and in my opinion is still largely overpowered. You can frikken heal 2 people at once! Overheal transfers as well. This is also why Holy Paladins make the best tank healers. Beacon the main tank, who will be taking the most damage, and HL spam the OT/Raid. Even if they aren’t taking any damage.

There are so many different and interesting things to do with this ability. It can transfer healing without Line of Sight. Meaning you can Beacon the tank and hide behind a corner and heal yourself while still keeping the tank plenty alive.

Or in a situation where things go wrong you can mix it up a bit. Beacon yourself and spam the tank/other party members. I’ve survived numerous almost wipes in 5 man dungeons (and some 10 mans) with just myself and the tank left standing because I was able to throw up Conc. Aura and just spam HL bombs on both of us at the same time. Another example is Faction Champions. I like to put my Beacon on a Resto druid during that fight because it always seems that that pesky Rogue is going after my trees.

It also works great while levelling if you like to have a partner around. Enough of Bacon though. Great ability, learn to use it smart!

Judgements of the Pure – You best be keeping this buff up on yourself, it’s a HUGE haste increase. You want to be judging Light, regardless of what build you are due to JoL proc heals scaling with Divinity.

Divine Plea – Another game changing ability we got with 3.0. Regens mana, scales off of INT. Decreases healing, so make sure you either use it during a pause in the fight, or use it in conjunction with Avenging Wrath to negate the healing debuff.

Holy Shock – Still pretty crappy. Good in a pinch because it’s instant, but it’s not efficient and doesn’t heal for very much more than a FoL. It’s great for 5 mans though, using the “Shock + Infusion” combo you can pretty much get through the dungeon just using that. Depending on your tank.

Divine Illumination – Yes, use it. As much as possible. Don’t wait to use it either, it can usually be used multiple times during a boss fight. Be weary of using it while tanks, or other healers are using their defensive cooldowns as it would be wasteful. Time it for when you’re going to be spamming for its duration.

Aura Mastery – 1 point for this talent? Yes. It does make a large difference too. It’s a defensive heroism. Pump up a tank’s armor, or the entire raids resists! Plenty of places to use this. Make sure if there is any other Holy pallies you coordinate.

Divine Sacrifice – Typically this will be taken by only Holy Paladins since it’s been changed so much from its original use. Not nearly as good as it used to be, but still a powerful ability. It should be fairly obvious when you should use it.

Seals – This is mostly a personal choice as it depends on which Glyph you choose. 5% increased healing with SoL glyph, or 5% mana reduction with SoW glyph. I think the SoW glyph is the best option due to being able to whack bosses with my stick and have infinite mana. There are quite a few fights where Paladins have infinite mana and most people don’t even realize it. Just a few.. Gluth, XT, Icehowl, Jaraxxus, Anub.. the list goes on. Pretty much if you can hit the boss a few times in between heals, it’s impossible for you to run out of mana. Always judge Light though.

Divine Favor – It’s a free crit, good to use in a pinch but, meh. If you’re a HL build, chances are you’re going to have pretty high crit ratings as is. I don’t keep this one on my bars, I feel it’s a practically worthless ability when you’re at 50%+ crit rating already, and spamming spells.

Gear

Short and sweet. The only Libram you will ever need is the Libram of Renewal. Yes, the T7 Libram. Best in the game by far. Get some good trinkets too.

Addons (Specific to Holy mostly)

Class Timers – For monitoring Beacon/Sacred Shields. There is a Paladin specific addon out there that does the same thing, but the reason I choose Class Timers is that it’s not specific to Paladins and it’s very minimalistic and customizable.

Grid + Clique – Before I started using Clique I thought my healing was fine. Then I started using it with Pitbull Unit Frames. I liked that a lot and it made me way more efficient and faster to react. Now I use Grid + Clique because Grid has a lot of different Plugins to show you a myriad of information. But Clique is the real key to healing success. It doesn’t matter which Raid Frames you choose.

A few examples from my Clique binds:

Left click – FoL, Shift+LClick – HS, Alt+LClick – HL, Shift+Rclick – Cleanse. I could go on, but I have nearly all of my abilities bound to mouse clicks as I like a minimalist UI, I only have 1 bar of abilities. The rest is hidden-keybinds or bound via Clique.

PowerAuras – This one isn’t as needed as the others are, but still handy to have. You can set up aura’s to follow Beacon, Sacred shield.. trinket procs, JotP.. anything.

PallyPower – A Paladin without this addon is just a DK in disguise.

General Tips

– Currently, no matter what healer you play, it’s just like a game of whack-a-mole. Health bars go down, you fill em up. The default interface doesn’t give you the proper tools to handle the load put on healers, so you have to be sure to make use of the tools available to you via addons.

– Try to train your eyes to watch the raid frames with your peripheral vision and keep your main focus on the other important aspects of the fight. This takes time and good UI positioning. Try to put your raid frames in the center of your screen, towards the bottom, or top.. whichever is easiest on your eyes. Practice on not looking directly at the raid frames. This will keep your eyes available to dodge things like fire on the floor, or malleable goo’s.

– If it’s time to move, it’s time to move. Remember that. If you’re mid-cast on a big heal that a tank needs, and a fire spawns beneath you, you have to make the choice and make it quick. You have to use your judgement on whether or not to finish the cast and move, or just move. BIG TIP: This goes for everyone. If a fire or some such spawns underneath you, DO NOT JUMP OUT OF IT. Just run out of it. The reason for this is the servers don’t register that you’ve left the fire until your feet hit the ground. Which means you could take an extra 1 or 2 ticks of fire.

That’s about that. I’m sure I’m missing a few things, or possibly have got a few things wrong seeing as I haven’t been main spec Holy since late Ulduar. So, I urge you to refer to the EJ thread if you have any other questions.

I will do a full re-write of this guide once we have more solid information on Cataclysm.

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Guide : Retribution (3.3)

June 8, 2010

So you want to learn how to Retlol? It’s a little bit more than just facerolling on the keyboard.. but not much! : D Since it’s 3.3, Cataclysm is on the horizon and everything is going to change again I’m not going to waste time with an “official” and “fancy” guide. Going to throw some links up here to already well done guides, and also give my 2 copper on some points covering the Ret play style.

Retribution Links

Retribution Thread at EJ – Honestly, this guide pretty much covers everything. The first page is current and accurate and has all the info you need not be a Retardadin.

My own thoughts

Just some general tips/expanding on the EJ guide.

– We don’t have a rotation, we have a priority list. The priority changes depending on how you’re geared or the encounter. EJ guide goes into this more in-depth.

– Stat priority goes: Hit(to cap)>Str>Exp(to cap)>Crit>Agi>AtkPwr>Haste>ArPen. Once you cap out Hit, Strength becomes our main stat and our primary gem. You want your STR as high as possible, but without neglecting the expertise cap. You shouldn’t gem for exp though, it comes naturally on gear and it’s not that difficult to get capped.

– Weapons : We want to use the slowest, hardest hitting 2 handers we can find. Enchant with Berserking.

Abilities and Tactics

Sacred Shield : For fights where it’s mostly the tanks taking damage, if you don’t have enough Paladins in your raid for every tank to get Sacred Shield then keep it on whatever tank needs it. If the tanks are covered do what you want with it. For heavy raid damage fights I like to keep it on myself, and for more focused damage fights, or fights with spawning adds, I’ll keep it up on a healer or a clothie.

Art of War : Don’t be afraid to use it as a heal instead of just waiting for Exo to come off cooldown and/or once you get your 2pc T10 (Exo becomes lowest priority at that point). We get this buff ALOT. If you find a “dead spot” in your rotation, take a glance at the raids health bars. Top someone off real quick, or hit yourself so you can take some stress off the healers. Your #1 priority though is Damage, so use your utility wisely.

Consecration : Watch where you scorch the ground with your holy powers. If your tanks aren’t smart enough to stack up all the trash mobs usually when Cons comes up in your rotation you can “back off” from your current target a little bit and make sure you drop Cons in the best possible spot to hit all the baddies. Same goes for Divine Storm.

Seals : Seal of Wisdom and Light you should never be using, unless you want to while leveling or some such. Remove from hot bars imo. Seal of Vengeance/Corruption, Righteousness, and Command are the only 3 you’ll be needing. (I miss Seal of Blood)

Use Righteousness when it’s a single target fight and the mob is not going to live longer than 20 seconds. Use Vengeance for single target fights lasting over 20 seconds. Use Command in situations with 2 or more mobs near you. Don’t be afraid to switch seals in combat. For example.. when fighting Emalon, and he charges up one of the elementals, while you’re running over to the adds you may as well throw up Command. With gear levels what they are, and how easy Emalon is.. it doesn’t really matter so much if more than one happens to die. Unless the add tank just sucks at picking up spawns. Anyways, when the elemental dies and you’re running back over to Emalon, don’t forget to switch back to Vengeance.

Judgements : Wisdom for PvE, Justice for PvP. Holy Paladins should take care of Light. In raid situations, usually it doesn’t matter as you will most likely always have 3 or more Paladins. If you don’t however, use Light, the other classes in your raid should be able to fill-in for Replenishment duty.

Cleanse : Seriously.. do it. Don’t let it drop your DPS, but cleanse when you can. Healers will love you for it.

Righteous Fury : Don’t forget about this ability. We wont be using it often as Ret, but there are some fights where strategies call for us to do strange jobs and RF can do wonders for kiting mobs around.

Hand of Reckoning : Yeah, it’s a taunt. No, you shouldn’t ignore it. 2 reasons. Say an add spawns and it’s headed straight for a clothie and the tank is pre-occupied, or just being a baddie. Save the clothie’s life by taunting that add and let it hit you. You wear plate, you’re not going to die as quick as some prissy Mage. It may be a thankless job too, since people may not notice during the chaos of the fight. But at least you can let it beat on you for a few seconds while the tank pulls his head out of his ass. The second reason I say don’t ignore this ability is it does damage! On certain bosses, very few rather, you can throw this out while waiting for other abilities to come up. Use this wisely though and make sure you know the thing you’re taunting isn’t going to turn around and whack ya dead. The only few fights I can recall this working on is XT heart phase, Mimiron 2nd phase, Faction Champs (doubles as a clothie save too), and the Gunship battle if you jump to the other boat. It’s a great ability and has a great range. Don’t neglect it.

Useful Macros – This block was taken from my Guild forums. One of our other Ret’s typed this out. So thanks to Maxxik for letting me be a thief 🙂

AW + Hand of Salv on myself:

#showtootip Avenging Wrath
/cast Avenging Wrath
/cast [target=Maxxik] Hand of Salvation

The nice part about this macro is if I hit it in between GCD’s then it doesn’t salv myself, so I can keep it free in case I need to salv a fury warrior or whoever later on.

Bubble:

#showtooltip Divine Shield
/cast [nobutton:2] Divine Shield
/cancelaura [button:2] Divine Shield

Left click bubbles yourself, right click dismisses it so you’re not gimping your dps for 12 seconds or however long it’s not needed.

Exorcism:

/startattack
/cast Exorcism

Just starts your auto-attack when you cast Exorcism. Basically if you have an AoW proc up and your switching to a new target to dps starts your white attacks, whereas Exorcism by itself won’t.

SoC/SoR seal and libram:

#showtooltip Seal of Command
/cast [button:1] Seal of Command
/cast [button:2] Seal of Righteousness
/equip Deadly Gladiator’s Libram of Fortitude

Left click for Seal of Command, right click for Seal of Righteousness. Also equips the deadly libram when either seal is selected.

SoV seal and libram:

#showtooltip Seal of Vengeance
/cast Seal of Vengeance
/equip Libram of Valiance

Obviously brings up SoV, but also equips the libram for use. Keep in mind for the above two macros, if you use them in combat they will burn a GCD, but since you’re using these macros the libram swap GCD and the seal GCD are being used at the same time, thus actually saving you one GCD if you need to swap in combat for whatever reason.

Sacred shield on yourself:

#showtooltip Sacred Shield
/cast [help,target=target] Sacred Shield
/cast [target=player] Sacred Shield

Basically the way this works is if you have a hostile target, when you hit this it’ll cast SS on yourself, but if you have a friendly target it’ll cast it on them.

Addons (Note: Everyone has their own way of tweaking their UI, I’m not going to list ALL of the ones I use here. Only the ones that pertain to Paladins, in this case, Retribution.)

Serious Help In Timing – Much like the old face-roller addon. Gives you a handy, scalable, movable bar that has 3 icons. Left icon is AW and gives a cooldown timer. Middle(Big) Icon is the highest ability in your priority list that is not on cooldown (I.e. use it) and the right Icon is what ability you should use next. It’s very easy setup, 5 minutes to position and setup your priority list to your liking. Alternative includes clcret. This addon was developed by the handy people on EJ and though I’ve never used it, it’s very similar to SHIT.

Grid + Clique

This is a must have for almost anybody, yes.. even Tanks. Grid gives you one of the best raid frame options out there, combined with the power of assigning spells to mouse clicks (requiring no targeting) streamlines the healing and/or cleansing process so much. For example, I have Shift+R-click set to Cleanse. So all I have to do is Shift+Rclick on someones raid frame and I never lose my target.

PowerAuras

A highly customizable addon that allows you to do a lot. It can be applied numerous ways to Ret pally’ing. I personally have it setup to show me “when the stars align” meaning I have it set to display icons when I gain certain buffs like Greatness and Berserk. When I see all my procs and buffs light up its AW time. PowerAuras can help you by showing you when things happen. It’s hard to see when you gain buffs mid-raid fight, so this addon can help you increase your efficiency and DPS and help you with timing your cooldowns.

PallyPower

If you’re a Paladin, and not using this addon. Please do. It makes managing blessings and auras SO much easier. If there is only one addon in this list that you pick, let it be this one.

Omen (Or Skada)

Threat meter.. gotta know your threat. Omen has done us well for years, Skada is a lightweight DPS monitor like recount, but has a built-in threat meter. So you can knock out two birds with one stone if you like Skada.

Class Timers (or ForteX)

For monitoring buffs/debuffs. Has timers for Player, Target, and Focus windows. Handy to have as Ret, better for other specs though. I’ve never tried ForteX, it sounds similar to Class Timers but there seems to be a few more options and configurations. CT is more simplistic I think.

Misc.

As I said, I’m not trying to write a complete guide just to have it all goto waste in a few months. When it gets closer to 4.0 and we have our mostly finished talent trees and info on new spells and such I will write-up and brand new, complete guide. So, some final notes to close this out with :

Don’t forget about your utility. Learn how to use it while still being effective in combat. Make macros (Clique or Buttons) for BoP, Freedom, even Sacrifice. Saving your LoH for emergencies is great, but not using it is just a waste of an ability. With the shorter cooldown there is no reason you shouldn’t be using it more often, even if it’s not totally necessary. Cleanse, cleanse, cleanse. Keep Sacred Shield up on someone at all times.

Last but not least is to really, really know your abilities. Spend some time making friends with the Training dummies and trying out new addons, gear, rotations.. whatever. Find out what works best for you. Grab a guildie or two and go into Molten Core to get a “live feel” for testing purposes. If you want to be good at your class you have to first know your class inside and out. And always, ALWAYS be sure to test out any changes you’ve made to your interface PRIOR to raiding with your guild. Go join a pug 10 man real quick and use them as the guinea pigs. There is nothing worse than getting into a raid, or just starting a boss fight to find out one of your addons is screwing up. Or you haven’t had enough practice using the new tools, so you fail your guildies. Test first!

So, until 4.0, I hope this has helped clear some things up for any of you curious Rets out there. Use the EJ thread. The first post is the wealth of info, and the discussion continues. So much valuable information in that thread for us. Including encounter specific strategies specifically for Rets.

Thanks goes to the EJ forum geeks, all the writers who keep the addons we use updated, and Maxxik the Lumberjack.

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zomg it really is a Citadel!

May 27, 2010

As I ventured into ICC25 for the first time last night I was quite nervous. I hadn’t had time to read up on any strategies or watch any videos, much less talk to my guildies about the fights. I logged on, got the raid invite, and in we went.

Let me backtrack. I left Age of Conan the other day, not because of a sour experience though. A good portion of the reasons I play MMO’s over other video games is the multiplayer experience. The social mechanics. I was simply levelling by myself in AoC. A problem all games suffer at some point. The mid-game gets deserted, and any new players, or alt levellers have to fend for themselves most of the time.

So, I came back to WoW and am now starting on my Pre-Cata checklist. I logged back in to my old guild, my friends. Lots of new faces as well, always good. We still struggle with numbers though.

So, back to the subject. First time stepping into ICC. Now I realize that they just increased the Strength of Wrynn buff to 20%. So, things are not as hard as they once were. Or are they?

My guild has been running ICC since it came out. Not every week, but close to it.  Due to numbers always. We’re only 8/12 in Normal ICC25. I’m not sure how that exactly fares up against other guilds, as I really don’t care about the speed, so much as making some type of progress every week.

We raided 3 hours last night. Killed 3 bosses (they had raided on Tuesday as well). Didn’t do too bad. Not many wipes, until Putricide. Now, I heard he was a pain in the rear while I wasn’t playing. But honestly.. he’s not hard. The funny thing is.. none of the fights were. Out of everything I experienced in ICC so far, it’s all super-duper easy.

It really made me see how mindlessly easy raiding in WoW is. Walking in without so much as a hint, and not making mistakes. Whereas other players in my guild who have done the fights before, are still making mistakes. I did feel shame in my ToC gear though.

The really interesting thing though is even after a break, you can tell.. WoW never changes. ICC is cool to me now, because it’s the first time I’ve been inside. Next week, the feelings wont be the same for the bosses that I have killed. Most of the fights seem like they are borrowed mechanics from other Raids in WotLK. Which really is disheartening and flat out lazy. The zone itself is beautiful though, when Blizzard does new content they really know how to get the “feeling” right. Ulduar and ICC both are just amazing dungeons artistically.

Back on topic. The key to my personal success last night was DBM and my knowledge of all the other content in this expansion. Stay out of the fire, black shit, green shit.. check! Watch my ass… check! Watch out for stray adds trying to eat our ranged.. check! DPS my ass off.. check!

When DBM told me to run, I ran. When DBM gave me any kind of message I knew how to react, or at least had an idea of how to react and not get myself or anyone else killed. It really bothered me that 5-10 of us were doing extremely well, and the other 15 weren’t. It’s a common thing among 25 man guilds who are not at the top of their server. It really baffled me how people can fail when you have such simple tools at your disposal. I play a Ret Pally, so it’s just a bunch of face-smashing the keyboard = DPS. I can’t imagine anything being much harder for the other classes or positions. Healers have it tough on some fights, but other DPS? My alt-raider is a Feral Druid (Cat), arguably one of the hardest DPS rotations in the game and I can still “do the dance” while maintaining my DPS.

Now I’m not gloating, I want to help my guildies. As I ease back into the game I will be devoting time to help the “slacking” players. If I have more skill than them, so what.. it’s not going to get us anywhere unless we work as a team right?

This is why I am very pleased with the changes to raiding in Cata. I’m sick of faceplanting on 25 man raids because some people can’t pick up the slack. I’m sick of always waiting for those 2-5 people that are always late. I cannot wait to experience the game progressing purely in 10 man content. With a tight-knit team of skilled people, and hopefully eventually close friends as well.

Large scale raids. As much as I love them, just have no place anymore in WoW. I love my guild. Been a part of it for nearly 3 years. I will be leaving it before Cataclysm and I will request that my 12 “best WoW friends” come along. In bigtime hopes that they do. Yes, we’d be leaving the other 20 people kinda hanging and that is a bit rude. So if my friends don’t want to come with me, then I will /salute and be on my merry way. 25m raiding is not for this Dwarf anymore.

Bring on the Cataclysm!

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Addons, whats TOO far?

May 20, 2010

Yeah, this has been debated for quite some time. Blizzard is putting their giant foot down on a little addon called “Augmented Virtual Reality”, and though I’ve never used it. From the description of the addon, Blizzard is right in doing so.

But where does Blizzard draw the line? I understand why addons like AVR can’t be allowed. It trivializes much of the game, and then the devs have to work around the fact that the players can use these tools which makes it even harder to design an encounter.

When it comes to addons I am a UI freak. Everything has to be neat, perfect, and logical. It comes to a surprise to most people who know me that I actually don’t like Addons. Ok, I don’t like “functional” addons. Changing the GUI is fine by me as it doesn’t affect any part of the game. But functional mods like DBM, PowerAuras, and even Questhelper (or tourguide, whatever you kids use these days)

(vet rambling incoming)

I remember back in the days when we had to rely on Egg timers to monitor DoTs or breathes. There was nothing to tell you not to stand in fire, or thatadds spawn in 5 seconds. With every wipe you gained a little more knowledge. The same can be said nowadays with mods like DBM, because I still see people failing even with tools to make it *nearly* impossible to screw up.

Even with outside of the game assistance like Ventrilo people still can’t grasp simple instructions.

Just a quick rant since I was reading wow.com and saw that. Enjoy your Thursdays!