Posts Tagged ‘quests’

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Quests the way I want them?!

June 15, 2010

Final Fantasy XIV has just made me spin in my office chair with glee.

All the talk I do about scaling content, and giving the players the choice in how they want to see their content.. while scaling rewards based off of the situation. Now there is a game that’s going to give it. Yay!

“Once a Guildleve is accepted by a character, they’re directed to an Aetheryte crystal to begin the quest. Touching the crystal fully restores HP and MP, as well as starting a time limit and making the targets of your quest visible. A given battle can be tuned based on party size, desired difficulty, and party level, giving players a variety of options for playstyle”

OPTIONS!?!?!? I loves me some options. SE.. keep the good stuff coming.

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